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Rules
2010 Rules and Regulations for Competition in American Sim Racing Series
Utilizing NASCAR® Racing 2003
**Updated April 29, 2009**
Rule Changes are listed in Yellow!
1.
The American Sim Racing Series is a sanctioning body for
simulated stock car racing using the NASCAR® Racing 2003 Season
software by Papyrus Design Group.
2.
The purpose of American Sim Racing Series (hereafter
referred to as the ASRS) is to create and promote a clean,
friendly and competitive environment for simulated stock car
racing. We realize that stock car racing, even in simulation,
can be a rough and tumble contact sport, but this contact will
be kept to a minimum and all competitors will be expected to
keep a cool head and sportsmanlike attitude when involved in
such incidents.
3.
We encourage all competitors in the ASRS to keep FUN
the number one objective. If you lose sight of this goal, it is
highly suggested that you locate a new hobby.
1. All competitors MUST be at least age thirteen (13) to complete in the American Sim Racing Series. If a driver is under the age of thirteen they will not be permitted to participate in ASRS Sanctioned events without Parental Consent. Parental Consent may only be given by a current ASRS member, who is the child's legal guardian. NO EXCEPTIONS
2. All competitors are required to own an original copy of NASCAR Racing 2003 Season by Papyrus Design Group, published by Sierra Entertainment. This is required for any activities in the Multiplayer mode and promotes Series policy against software piracy. Also, all competitors will be required to download any subsequent official patches for the software as they become available from Papyrus (http://www.papy.com/).
2a. REQUIRED SOFTWARE FOR NR2003 DIVISIONS: All files are available on the ASRS "Files" page.
2b. ALL DRIVERS WILL BE LIMITED TO A MAXIMUM OF TEN (10) CAR FILES FOR THE ENTIRE SEASON. DRIVERS MAY HAVE NO MORE THAN THREE (3) CAR FILES PER SERIES.
2c. Carfiles MUST be uploaded ATLEAST TWO HOURS prior to the start of the Drivers Meeting. Drivers who fail to provide a carfile after their first two races in the ASRS will be forced to start at the rear of the field. Several websites offer free paint scheme designs and will create just about anything you would like, please take advantage of the excellent serviced available to you. ALL CARFILES MUST INCLUDE A CUSTOM PAINTED PIT CREW, featuring your car number and/or sponsors.
3. Teamspeak is required to compete in the American Sim Racing Series. ALL drivers meetings will take place on a Teamspeak voice server. You are not required to own a microphone, but it is strongly suggested.
4. ALL DRIVERS must submit an entry form prior to competition. By filling out this entry form, the driver agrees to be bound by the procedures set forth by the ASRS. Additionally, the driver releases the use of their name, car number, car photo, team name, car files, etc. in any type of media the ASRS so chooses to utilize. Registration fees are due at the time of entry. Registration will become inactive after 30 days of inactivity. After 90 days of inactivity registration will become null and void.
5.
ALL
DRIVERS must
sign-up for the the ASRS Series Mailing List by visiting the
e-mail Web site at http://groups.yahoo.com/group/americansimracingseries/
for the efficient dissemination of
Series announcements and pertinent information.
6.
All competitors are required to own and utilize a working
steering wheel and pedals accessory. The simulation of Sprint Cup Series race car physics makes the cars very difficult to
control at best. We feel that this is one of the best ways to
insure that all drivers have the best potential ability to
adequately control their vehicles. NO EXCEPTIONS to this
policy shall be entertained.
7. ASRS requires that ALL drivers utilize a broadband/high-speed internet connection for use in Series events. NR2003 requires a considerable amount of bandwidth for plotting car vectors and positions and drivers on dial-up could possibly experience an unacceptable amount of warp and lag. The hosting server will be set to a maximum latency of 300 ms during the initial setup of the Series. This value may be adjusted as we proceed through the preseason testing races. If you are unable to connect to the hosting server with this maximum latency setting, unfortunately you will not be able to participate in the the ASRS. NO dial-up connections ALLOWED!
8.
All drivers competing in the ASRS must submit their real
name AND their Player ID. The Player ID is obtained when you log
on to the race server. This makes for greater
ease in scoring and identification of drivers on track. Scoring
will be done using the Player Name in NR2003.
9.
All drivers in any of the ASRS divisions will be required
to download the Official Car Set for that division typically
located on the "Files" page on the official
ASRS website. This set should be extracted to the
C:/Papyrus/NASCAR Racing 2003
Season/series/<division>/cars folder.
10. DRIVER/PARTICIPANT IDENTITY. All competing divisions sanctioned under ASRS rules, herein and forthwith referred to as "the sanctioning body," are designed to award championship points, positions, and if applicable prizes, awards, and/or championship points funds to an individual driver and NOT de facto to any particular car or team. Therefore, the sanctioning body requires that any driver who will be awarded such items as described above will be present at each and every session for which awards or championship points are available and will indeed be the driver they represent themselves as via login name and chat room conversation. NO PROXY, DESIGNEE, TEAM MATE, ASSOCIATE OR OTHER INDIVIDUAL WILL BE ABLE TO PARTICIPATE WITH POINTS, AWARDS, OR PRIZES BEING CREDITED TO ANY DRIVER THEY REPRESENT. ONLY THE DRIVER PRESENT WILL ACCRUE CHAMPIONSHIP POINTS AND BE ELIGIBLE FOR POSTED AWARDS.
10B. ATTEMPTS TO CIRCUMVENT DRIVER IDENTITY POLICY/FRAUDULENT REPRESENTATION TO SERIES OFFICIALS AND PENALTY. Any attempt to represent oneself as another driver at the request or on the behalf of another driver in an effort to dishonestly accrue championship points, posted awards, or accolades for that driver represented shall be viewed by the sanctioning body as a deliberate attempt to defraud the division where the infraction occurs, the other drivers in that division, the officials of that division, and the sanctioning body itself. Such an effort will be seen as no less than theft of any available championship points and posted awards from those drivers who might have earned them honestly and through the appropriate procedures. ANY DRIVER ATTEMPTING TO PERPETRATE SUCH AN ACTIVITY AND ANY DRIVER/PARTICIPANT ACTING AS AN AID OR ACCOMPLICE SHALL BE DEEMED TO BE DEFRAUDING THE SANCTIONING BODY. THE DRIVER AND ACCOMPLICE SHALL BE BANNED FOR LIFE FROM COMPETITION IN ANY AND ALL the ASRS SANCTIONED DIVISION. The sanctioning body and it's officials may use any means deemed necessary to insure that this does not occur including but not limited to IP detection devices, driver interview, and pass codes.
10C. CAR NUMBERS: New entries will be permitted up to three choices of car numbers. NASCAR Racing 2003 does not allow for duplicate car numbers; therefore, the earliest entrant will get their choice of car number. Please be aware of this and have your car file painted and assigned with the correct car number. ASRS owns all car numbers and reserves the right to assign and reassign car numbers as the administration sees necessary. NO DRIVER MAY DRIVE A CAR WITH A CAR NUMBER DIFFERENT THAN THE ONE REGISTERED TO THEM BY THE ASRS OFFICIALS. ONCE A NUMBER IS ASSIGNED, NO CHANGES WILL BE MADE WITHOUT APPROVAL FROM THE SERIES ADMINISTRATOR.
10D. COMMON Numbers: A "common number" system will be in place in all ASRS divisions. You MUST race with the same number in ALL divisions. ONLY ONE DRIVER PER CAR NUMBER AND ONLY ONE CAR NUMBER PER DRIVER!
10E. All Divisions: Only #s from 00-299 are allowed. No #0XX numbers will be permitted. (Ex. #014 or 007)
1. TEAMS: The ASRS reserves the right to limit the number of vehicles a team owner may possess at any one time. In an effort to promote team ownership, while also limiting "monopolistic teams", the ASRS has enacted new team limits effective immediately. Teams will be required to maintain a COMMON MANUFACTURER PER SERIES (i.e. no mixing of manufacturers in one series no Fords with Dodges). EXCEPTION: GM teams may field Chevrolets with Pontiacs.
Team ownership will be limited to current ASRS members or their immediate family, Non ASRS Members MAY NOT own a team.
DRIVERS ARE ONLY PERMITTED TO BELONG TO ONE TEAM AT A TIME!!! (No driver may own a team and drive for another). ONCE A SEASON STARTS, DRIVERS ARE LOCKED INTO THE TEAM THEY START THE SEASON WITH. IF FOR ANY REASON A DRIVER WOULD LIKE TO LEAVE A TEAM, HE/SHE MAY NOT JOIN ANOTHER TEAM UNTIL THE NEXT REGISTRATION CYCLE BEGINS (YEARLY). THE DRIVER MAY RACE ONLY FOR HIS/HER SELF AND WILL BE CLASSIFIED AS AN INDEPENDENT TEAM OWNER (1 VEHICLE PER DIVISION).
Veteran Owner: (2+ consecutive
years in ASRS) may own up to 4 full time
teams.
Semi-Veteran Owner: (1-2 consecutive
years in ASRS) may own up to 3 full time teams.
Rookie Owner: (<1 consecutive
years in ASRS) may own up to 2 full time teams.
The terms "team" and "owner"
will have the same meaning as "organization", the level of experience
of the drivers or owners
will not determine each "team's" rank. Any
changes in team name/ownership of a team MUST be registered with the ASRS
Administration.
2. SPONSORS: The ASRS reserves the right to deny any sponsorship at anytime. ANY SPONSORS THAT ARE DEEMED TO COMPETE WITH ASRS SPONSORS WILL NOT BE ALLOWED. Drivers under Eighteen (18) years of age are NOT permitted to have any sponsors that reflect the use of tobacco or anything that is not legal for a person under 18 to possess or use. Drivers under Twenty-One (21) or Nineteen (19) in Canada years of age may not have any sponsors that reflect the use of alcohol or anything that is not legal for a person under 21 (19 in Canada) to possess or use. In addition, Paint Schemes and sponsors must be suitable for a PG-13 Audience. ANYTHING that reflects or promotes illegal activities will be denied.
2a. SPONSORS are to registered with the league. No two teams may run the same sponsor unless both parties agree and submit a request to the league administration. Use of sponsors is first come, first served.
3. All American Series cars MUST display the Official series contingency decals as provided by the series (these vary by division) available in the "Files" section of the ASRS website. FAILURE TO DO SO WILL RESULT IN A 20 POINT PENALTY AT EACH EVENT THEY ARE NOT DISPLAYED. In events where prizes are given, Failure to display the contingency package will forfeit any prizes earned during that event.
4. ROOKIE OF THE YEAR will be decided for each division. To be eligible, a driver may have no more than 6 previous starts in that division. A driver must qualify for at least 75% of the events on the schedule in that division to be eligible for Rookie of the Year. ROOKIES MUST DISPLAY YELLOW ROOKIE STRIPES ON THE REAR BUMPER OF THEIR VEHICLES IN ALL DIVISIONS. Failure to do so will result in disqualification from Rookie of the Year Award.
5. Additional Contingency Awards: At the determination of the ASRS Officials, additional contingency awards may be created to add to the fun atmosphere within ASRS. In order for a driver to be eligible for additional contingency awards, the driver must display the corresponding decal and meet the requirements set forth for the award.
A.
General Racing Etiquette
1. ALL ASRS DRIVERS will be expected to maintain control of their race vehicle under all conditions and at all times including caution periods. Drivers who drive erratically or are unable to hold a suitable line may be asked to leave the event and may be subject to disciplinary action by ASRS Officials.
2.
ALL
ASRS DRIVERS
are expected to prepare adequately for the announced events.
3.
Drivers are encouraged to use their mirrors as their
guide in navigating traffic under all on track conditions.
4.
We remind drivers that the spotters may not always
provide completely accurate information. Drivers are strongly
encouraged to fully utilize the F2 window and their mirrors to
maintain complete awareness of the cars around them.
5.
Drivers are encouraged to stay “UP ON THE WHEEL!”
This applies to awareness of any wreck situation on the track
and awareness of any cars racing in close proximity. Attentive
driving avoids collisions and makes for more exciting races ran
under GREEN, not YELLOW.
6.
ALL
ASRS DRIVERS
are REQUIRED, not expected,
but REQUIRED to respect all
other competitors regardless of experience level or speed.
Generally this respect will generate like respect from your
fellow drivers. Drivers who choose to not respect their
competitors will be removed from the Series.
7.
Any
and all problems between competitors will be handled OUTSIDE OF
THE RACING ENVIRONMENT IN CHAT OR PRIVATE EMAIL. NO DISCUSSIONS
OF RACING INCIDENTS WILL TAKE PLACE IN THE CHAT DURING THE RACE.
If need be,
a the ASRS Official may be scheduled to moderate any discussions
between drivers. If this is requested, the private chat session
will be held at the Official’s convenience. Drivers who
choose to debate guilt or fault via chat during an event will be
subject to suspension irregardless of where fault is found to
lie in the racing incident in question.
8.
Any
driver who acts in a retaliatory fashion against another driver
during any ASRS event in any sanctioned division will be
suspended indefinitely without exception.
9. ANY USE WHATSOEVER OF ANY PERFORMANCE ENHANCING AIDS OUTSIDE OF THOSE AVAILABLE IN THE SIMULATION PROPER, SHALL BE CONSTRUED AS AN ACT OF INTENTIONAL CHEATING AND AN ATTEMPT TO DEFRAUD THE SERIES, OFFICIALS, AND COMPETITORS. ANYONE FOUND GUILTY OF TAKING SUCH MEASURES IN COMPETITION SHALL BE STRIPPED OF ALL ACCRUED SERIES POINTS AND BANNED FROM ALL FUTURE COMPETITION IN THE AMERICAN SIM RACING SERIES. SUCH ACTION WILL NOT BE TAKEN LIGHTLY AND WILL NOT BE DEBATED.
1.
ALL
ASRS COMPETITORS
are expected to behave in a mature, adult fashion in promoting a
professional, competitive atmosphere for exciting racing. Any
driver who chooses to conduct themselves in a fashion
incongruent with this guideline, irregardless of explicit
coverage of their action in the text of these rules, will be
subject to review and possible action by the ASRS Series
Administration.
2.
Let’s
all commit ourselves to having the cleanest, friendliest, most
competitive racing series on the Internet! Like a good race car,
our whole is only as good as the sum of our parts.
3. Acts detrimental to sim racing such as abuse of Officials and vulgarity are prohibited. Instigating such as making derogatory remarks about another competitor during/after an incident.
4. Anyone caught using the ASRS forums (including the email feature of the forum), mailing list or any other communication devices, boards, lists or forums owned by the ASRS for the use of advertising another league, or to make derogatory remarks about the ASRS, ASRS Officials, ASRS Competitors or ASRS Sponsors will be subject to an indefinite suspension or expulsion from the ASRS.
5. ANYONE who flames an official, whether publicly on ANY message board/forum or privately via email or instant message will be suspended indefinitely. Anyone who makes a threat towards an official will be BANNED FOR LIFE and the case will be turned over to proper law enforcement agency.
6. Derogatory remarks made about the sanctioning body or the series administration will face a indeterminate penalty.
7. Under no circumstance will anyone be permitted to record ANY chat in the ASRS voice chat server. Anyone doing so without prior permission from ASRS Officials will be suspended indefinitely immediately.
C.
Use of Chat and Autochat within NASCAR® Racing 2003
Season
1.
Under absolutely NO circumstance should a driver
engage in flaming, derogatory chat, swearing, and
abbreviations of swearing. This includes, but is not
limited to, ASRS racing events, ASRS practice sessions, ASRS
driver’s meetings, and the ASRS Mailing List. In case you were
wondering, “WTF?”, the three most famous letters in sim
racing, is considered flaming. Seeing this during a racing event
will land you squarely in the doghouse. We will all conduct
ourselves as mature adults in this Series, or you will conduct
yourself elsewhere. NO EXCEPTIONS.
2.
Drivers are strongly encouraged to utilize their
autochats within NASCAR Racing 2003 Season to notify fellow
drivers of on-track activities. We also suggest that drivers
include their name in their autochat messages so that other
drivers may more readily identify who is issuing the message
(i.e., JimFoose is Pitting This Lap)
3.
Drivers are asked to refrain from excessive use of the
autochat when not necessary as it can be distracting to drivers
who are racing.
4.
NO
UNNECESSARY CHAT WILL OCCUR DURING A RACING EVENT.
Save it for the post-race show. “Hey bud….how’s it goin?”
or “You ready to go get ‘em now?” are totally without
merit and will not occur during a racing situation. THIS
INCLUDES CAUTION PERIODS. These are races, not Jerry
Springer. No time for chit
chat.
5. ALL DRIVERS ARE EXPECTED TO MAINTAIN A CHAT LOG (THIS CAN BE DONE THROUGH THE SOFTWARE). This chat log may be requested by series officials at anytime, and may NOT show any signs of tampering or editing. Failure to submit a chat log WILL result in penalty of either a points deduction or suspension. Tampering with the chat log WILL result in suspension or expulsion.
6. Chatting - Chatting has been allowed in the series during race events up until now, but this is changing effective immediately. There will be no chatting during qualifying and racing sessions. Drivers may chat during caution periods as long as it is brief and to the point. There will be no idle conversation or humor allowed at any time after practice has begun, until the end of the race. The only exception to this will be the allowance of "courtesy" requests while under caution, or official statements made by the series officials. A courtesy request is considered a request by one driver that another driver move over to let a faster car go by, or a slower car notifying another car that he may pass either high or low on the upcoming restart. If the courtesy request allowance is abused, it will be dropped and no chatting allowed at all. Series officials will be cracking down on this policy immediately. The penalty for violation of this policy will be a MANDATORY trip down pit road under green. If you violate this policy on the final lap of the race, you will be moved to the tail end of your current lap. Repeated violations will result in additional trips down pit road under green, and excessive occurrences of a violation by the same person may result in a one-week suspension.
D.
WARP
1.
All ASRS drivers are expected to be aware of their
connection quality during an event. You may monitor your
connection by utilizing Control+C to view a real time report on
connection quality. Should your connection number become RED,
your connection quality is POOR and your presence in the
event may adversely effect your fellow competitors.
2.
Should you notice that your connection quality is poor in
an event and you are warping (noticing all other cars on the
track disappearing) AND/OR you have been notified by other
drivers that you are warping, you should take immediate action
to make sure that you do not adversely impact the racing
environment. Appropriate actions include:
a.
Pulling into the pit to wait and see if connection
quality improves
b.
Dropping to the rear of the field and allowing others to
pass without contesting them
c.
Entering the pit and exiting from the event.
3.
If a driver is warping and has been notified by a fellow
driver, and/or an ASRS Official and fails to take appropriate
action, that driver may be ejected from the event and may be
subject to disciplinary action not limited to suspension,
expulsion, or finishing order/points penalties. ALSO, drivers
who are warping will be held liable for any on-track incident
precipitated by them and will be penalized as if no warp took
place. If you’re warping, get it off the track. There’s no
shame in a technical difficulty. There’s plenty shame in
causing a disruption which was completely avoidable.
1. If you are spontaneously disconnected from the racing server during a racing event, you may attempt to reconnect one time and one time only. This is a strong indication that your connection is inadequate and will likely result in warp or lag during the racing event itself. Please keep in mind that all connection data is maintained in the Chat Log and will be reviewed by the ASRS Officials.
2. ASRS Officials will make every effort to host events in such a way that all drivers may have the best connection possible. However, we are not perfect, omnipotent, or omniscient. We cannot be responsible for poor Internet connection on the driver side, or Internet congestion or failure which results in poor ping to the hosting server.
III. ASRS Race Event Protocol
A. Entering ASRS events
1.
All drivers must submit an entry form prior to
competition in ANY ASRS division. The entry form will be
available on the ASRS website.
2. All drivers must complete the appropriate approval process to compete in ANY ASRS Sanctioned event. New Drivers will be given one chance in Pre Race Practice to gain approval, if a driver fails to gain approval during a pre race practice session that driver must schedule an approval meeting with the ASRS Officials. Drivers will be notified of whether or not their entry has been approved or denied BEFORE qualifying, if a driver fails to gain approval, that driver must exit out of the racing server immediately.
3. In all series that utilize the Virtual Money System and/or score OWNERS POINTS each owner must file an entry (via RPM Owner Account) for their respective vehicles in order to score points in that event. Entries close ONE HOUR PRIOR TO THE DRIVERS MEETING. Anyone not appearing on the entry list at this time will receive ZERO points in said event.
4. If a driver has demonstrated the necessary skills to compete in the All American Series, that driver will be approved to compete in the Truck Series, on tracks measuring less than 1 mile in length. To be eligible for the Truck Series (regardless of track size), a driver MUST first demonstrate the necessary skill and receive the necessary Official Approval. Drivers who choose not to go through the All American Series must demonstrate necessary skills during Pre Race Practice. Generally, a driver is required to compete in four (4) events in the ALL AMERICAN SERIES or GRAND NATIONAL SERIES before being granted approval for tracks over 1 mile in length.
5. All events contested on tracks with a distance of over 2 miles will require special approval by ASRS Officials. Generally, this approval will come from testing.
6. ASRS Officials reserve the right to revoke approval at any time. The decision of the ASRS Officials is final and binding.
B.
Drivers' Meetings
1.
Drivers' meetings will be held before every regularly
scheduled event in the ASRS chat room for that evening's event.
2.
ALL
DRIVERS who
intend to compete in that night’s racing event are REQUIRED
to attend the drivers' meeting for a brief review of basic race
protocol issues and the possible announcement of special
considerations and/or rule amendments for that particular event.
3.
If a driver is unable to attend the drivers' meeting at
the scheduled time but intends to compete, the driver MUST
notify the Series Director via email at least TWENTY-FOUR
(24) HOURS before the meeting time. If no notification is
given and the driver still chooses to miss the driver’s
meeting, they will NOT be allowed to qualify for the
night’s event, and must start at the rear of the field.
Any driver that shows up in a drivers' meeting after the
scheduled start time, but still intends to compete in the events
for the evening, will skip his/her qualifying effort and must
start at the back of the field.
NO EXCEPTIONS.
4. At the conclusion of the drivers' meeting, drivers will be allowed to exit the chat and enter the speedway. ANY DRIVER LEAVING TEAMSPEAK PRIOR TO MEETING DISMISSAL BY THE OFFICIAL IN CHARGE WILL BE DENIED THE RIGHT TO QUALIFY. AGAIN, it is critical that all drivers be ready to run when race time arrives.
5. During an event drivers may not have any contact with any ASRS Official via Teamspeak (without the official's prior permission) until after the event is completed. This includes whispers, entering the officials channel, etc. During the drivers meeting, as well as the post race show, ASRS officials will gladly take your questions and hear your concerns.
1. The IP address for the hosting server and race password will be posted on the "Server Information" page of the website. The race event will be hosted on the best server possible that is available for use. If failure of a dedicated server occurs and racing over IP or other available means is required, then this will be the final decision of the Race Director.
2.
Should a driver experience difficulty logging into an
event, or should a driver be booted from a server without prior
notification, there is a good possibility that a server problem
exists and that all drivers were affected. The standard
procedure in this event is to monitor the Teamspeak
chat. The
Series official acting as Race Director will notify everyone of
procedures to follow. If the difficulty can be addressed in
short order, the Race Director will announce in the Teamspeak
server how
to proceed. If the difficulty cannot be addressed within a
reasonable amount of time, the Race Director, and the Race
Director ONLY will make the official announcement via the
mailing list that the race will be postponed/rescheduled or
cancelled. Announcements of the rescheduled race details will be
released via the mailing list and on the official website of the
sanctioned division affected.
1.
All official ASRS events shall begin with a 10 minute
practice session to allow competitors to get comfortable with
their cars and the race environment. THIS SHOULD NOT BE A
SUBSTITUTE FOR PRE-RACE PRACTICE. This simulation is VERY
challenging and you WILL NOT be successful without
practice.
2.
Once the 10 minute practice session expires, there will
be NO extensions.
3.
During the practice sessions, the ASRS drivers should
perform with the same respect, courtesy, and procedure as they
would under green flag actual race conditions. This is not open
play time and should not be treated as such.
4. Any Driver deemed to be "not up to speed" with the competition will be asked to park his/her car and will receive last place points for the event. All drivers will be subject to review by the ASRS Officials at any time.
1.
NO
CHAT WHATSOEVER SHALL OCCUR DURING THE QUALIFYING SESSION.
Any driver who disobeys this request will be asked to exit the
event and will receive no Series points for their appearance.
2.
When the qualifying session begins, all drivers are
expected to proceed as soon as possible and complete their two
qualifying laps. This is not the time for setup tweaking and
tuning. This is the time to qualify! Use it appropriately. Any
driver who does not complete both qualifying laps will be
positioned wherever scored by the simulation software.
3. In some instances Qualifying will not be included in the event. The ASRS Officials or Official Representative of the ASRS will determine if qualifying will be included in an event.
4. Drivers who arrive tardy to the drivers meeting or are forced to start at the rear of the field will not take qualifying time. To do this please enter your race vehicle as if you were going to qualify, hit the ESC (escape) button on your keyboard and mouse over "Abort Qualifying Run", click and you have aborted your qualifying attempt.
5. Any driver winning a race in the LATE MODEL SPORTSMAN SERIES is required to start at the rear of the field in the NEXT LATE MODEL SPORTSMAN RACE ATTENDED. Any attempt to avoid this rule will result in the driver being required to start the rear of the field in the following two Late Model Sportsman Series races they attend, and a points penalty.
1. A FIVE (5) MINUTE WARM-UP SESSION will take place before certain ASRS events, EXCEPT "Impound Races".
2. The warm-up session is best utilized for getting comfortable with your seating and racing controls, locating your pit stall after qualifying, and making “personal” pit stops to insure you stay comfortable in your “racing seat” for the duration of the event.
3. Occasionally dashes will be run during Happy Hour. ONLY Dash cars will be allowed on the track until the Dash race is COMPLETED! Track will open for all other cars AFTER a race official declares "Open Track".
4. ANYONE DISCONNECTING DURING THIS FINAL WARMUP PERIOD WILL BE SUBJECT TO DISQUALIFICATION, AT THE DISCRETION OF ASRS SERIES OFFICIALS AFTER THE CONCLUSION OF THE EVENT. We realize that there are some of our dial-up drivers that have routine problems with disconnects, so we will be using some discretion in this ruling process. The five-minute warmup following qualifying will only be used at events utilizing an open setup. ALL DRIVERS ARE EXPECTED TO COME TO AN ASRS SERIES EVENT PREPARED AND READY TO RACE!
1.
General Racing Guidelines
a.
All ASRS events will be contested under the rules of the
NASCAR® Sprint Cup Series as modeled by NASCAR® Racing 2003
Season. It is strongly suggested that, if you aren’t already,
you become familiar with the rules of the Sprint Cup Series
regarding pit road entry and exit, pit road speeds, black flag
observance, and all on track protocol.
b.
All ASRS drivers will be expected to be able to drive
their race cars responsibly. This generally equals PRACTICE,
PRACTICE, PRACTICE.
c.
When executing a pass on a driver in front of you, it is
your responsibility to execute the pass cleanly and without
incident. If you are not confident in your ability to accomplish
the pass, you should show patience and maturity, lift throttle,
and wait for a more suitable opportunity to execute the
maneuver. Cars running slower than a car behind them are
expected to run a consistent line.
d.
LAPPED
CARS have
the right to race to stay on the lead lap. THIS DOES NOT
EXCUSE a lapped car taking aggressive action to wreck the
leader if they are passing you to place you a lap down. Once a
lapped car is one or more laps down, they are expected to give
way for cars on the lead lap to pass. If a lapped car is racing
another lapped car for position, they should still be mindful of
the leader’s position relative to them, but it becomes more
the leader’s responsibility to navigate a safe path around the
lapped vehicles.
i.
Under
ALL RESTART conditions,
all cars one or more laps down are required to enter pit
road when it is opened for lapped cars (the second caution lap
by). You ARE NOT required to enter your pit for service,
although there is no penalty for doing so. You must proceed down
the pit lane and wait for the attending official at the end of
pit road to release you for return to the racing surface. This
procedure will effectively place all lapped cars behind the cars
on the lead lap for the restart and allows the leaders to battle
for the win.
ii.
It will be announced in the Driver’s Meeting if lapped
cars should go high or low on the racing surface. This may vary
depending on the track configuration.
e. LUCKY DOG: The first vehicle off the lead lap must call for the Lucky Dog by calling “LD#--“. In order to be eligible for the Lucky Dog, the driver must not have been involved in the causing of the caution flag. It is the option of the ASRS to give the Lucky Dog. DRIVERS WHO ARE PENALIZED BY THE ASRS WILL LOSE THE OPPORTUNITY AT THE LUCKY DOG FOR THE REMINDER OF THAT EVENT!!! Vehicles "CONSIDERABLY OFF THE PACE" will not be given the Lucky Dog. The Lucky Dog will not be given after 10 laps to go. Drivers who disconnect/reconnect multiple times will not be eligible the Lucky Dog. (Only one reconnect is permitted). YOU MUST BE AT THE END OF THE LONGEST LINE TO RECEIVE THE LUCKY DOG!!! In the event the first vehicle eligible for the Lucky Dog does not request it or fails to fall to the end of the longest line, the Lucky Dog will go unused.
f.
If you are involved in an accident, HOLD
YOUR POSITION until you are aware of your
surroundings and aware of the position of the other traffic
relative to you. WHEN IT IS SAFE, maneuver your car to
the apron and proceed to the pit area for repairs. If your
damage incapacitates your ability to move, hit escape and select
“Call for Tow Truck”. After repairs, if your car is slowed
to a sufficient extent that you are a hazard to your fellow
drivers, please be considerate and exit the event.
g.
THERE
WILL BE ABSOLUTELY NO TOLERANCE FOR ANY DRIVER WHO TAKES AN
AGGRESSIVE POSTURE TOWARDS ANOTHER COMPETITOR ON TRACK.
This may be defined as driving to eliminate another driver from
competition. ANY driver doing so will be subject to suspension
or expulsion from the Series.
h. If, at any time during the course of an ASRS-sanctioned race that any competitor "disappears" from game play during the "race" portion of the session for 10 seconds or more, as seen from the server's replay file, the competitor's score card will be immediately pulled and he/she will be scored according to laps completed before the incident. That means "DNF". Logistically, the competitor will be charged with a mechanical failure. If you disappear for that length of time due to involuntary "warp", you are subject to the same fate.
i. During the event, the ASRS official designated as the Race Director shall maintain a record of all caution periods brought out during the event. Drivers who fail to acknowledge their involvement in causing a caution flag will be charged with the caution, and will be forced to start tail end of the field. Failing to acknowledge caution credits multiple times will result in disqualification and/or suspension. Drivers who exit an event after causing a caution without taking credit will be forced to start at the tail of the field the following race, and may have additional penalties levied if action persists.
2.
Pace Laps
a.
Under pace laps and caution laps, drivers should maintain
an interval of 0.5 to 0.7
seconds to prevent incidental contact.
b.
Drivers should maintain a consistent speed while driving
under pace conditions.
c.
ANY
DRIVER who
inflicts damage on another car during a pace lap or under
caution will be subject to disciplinary action by Series
Officials. This is an inexcusable action. THERE
IS NO CALL FOR ANY CONTACT BETWEEN CARS while driving
under pace speed.
3.
Starting/Restarting a Race
a. This is arguably the most precarious portion of a race. Races in any ASRS division will be run with single-file restarts. Lapped drivers in this position who take an aggressive action which wrecks the lead lap cars might as well go ahead and park their car, as they will receive last place in the finishing order, along with last-place points.
b.
The polesitter will start the event, and the driver
leading the race will restart the event when resuming the green
flag after a caution period. The polesitter/race leader must
maintain pace speed and resume racing ONLY WHEN THE GREEN
FLAG IS DISPLAYED. All other drivers will subsequently
accelerate and resume racing.
c.
There will be NO lagging back to make a run on the field
on a restart.
d. Once the call is made for all cars to line up for the restart, ALL vehicles must join the line in their correct position. NO BRAKE CHECKING!!!!
e. DOUBLE FILE RESTARTS "SHOOTOUT STYLE": Will be used in the Cup Series and Camping World Truck Series. Race leader at time of one to go signal has right to choose inside or outside lane, second place driver must fill the opposite position as the race leader. RACE LEADER MUST MAKE LANE CHOICE KNOWN PRIOR TO TURN 2 OF "one to go lap" prior to restart. All others will line up double file with odd numbered positions on the inside and even numbered positions on the outside line. There is to be NO PASSING prior to the start-finish line, as it may result in a black flag. There is to be NO BRAKE CHECKING at any time, as doing so may result in black flags. The Series Administrator and/or Race Officials have the final say on restarts. The RACE LEADER sets the pace for the restart under ALL CONDITIONS. Lapped vehicles are required to pit during the caution period. Any vehicles ahead of the race leader (vehicles at tail of lead lap) are required to pit as lapped vehicles.
f.
There shall be NO PASSING
before crossing the start/finish line. Obvious exceptions apply
such as avoiding an accident, or if a car in front of you
indicates you should pass via an autochat message. In this
circumstance, you should be sure to pass to the outside or the
sim will issue a black flag for passing to the inside before
crossing the start/finish line.
g.
REMEMBER,
starts and restarts are very dangerous times on track and are
frequently the times when the biggest wrecks occur. This DOES
NOT HAVE TO HAPPEN. Be mindful of that fact that to
“finish first, you must first finish.” No points are awarded
for being the first driver to reach turn one. Races will be of
an adequate length to require pit strategy and race strategy.
Race accordingly. Allow things to settle out and settle down
before “hardcore” racing begins.
h. There is to be no contact on the start or restarts. While minimal contact will occur, there is no reason for drivers to slam the car infront of them on the start or restarts of an event.
i. In the event of a green-checkered finish (1 lap dash) the caution period will be extended by ASRS Officials. A minimum of a green-white-checkered (2 laps) is required to complete a race under green. ASRS Officials will inform everyone that the race will end under caution condition.
4.
Caution Periods
a.
When a caution flag is displayed, drivers must
race back to the caution flag in a CONTROLLED
MANNER. Drivers should pay attention to their
F2 window to observe where they placed in coming across the line
and should position themselves accordingly. Unlike racing on a
real track, with real time officials, arguing over a position
under yellow will do you no good and will only result in you
serving a black flag penalty. DO NOT expect ASRS
Officials to do the impossible. WE WILL NOT OVERRULE THE
DECISION OF THE SIM REGARDING POSITIONING COMING TO THE LINE.
b.
Upon taking the yellow flag, the leader and all
subsequent cars should begin slowing gradually until reaching
pace speed. If you are back in traffic, be mindful of the fact
that the leader and any car in front of you must be down to the
pace speed before the pace car picks up the field. DO NOT
FAIL TO REDUCE SPEED ACCORDINGLY and crash into a car in
front of you. THERE WILL BE NO CONTACT BETWEEN CARS ON TRACK
DURING A CAUTION PERIOD. This can result in a
points and/or finishing order penalty at the discretion of the
Race Director.
c.
It shall be the leader’s prerogative to allow lapped
cars to regain a lap at the display of the yellow flag. HOWEVER,
the leader must only do so under safe racing circumstances and
may not cause a wreck trying to allow a car to regain a lap.
Race leaders are expected to use common sense in this practice.
d. There shall be no passing to lead a lap. ALL VEHICLES MUST MAINTAIN THEIR RESPECTIVE POSITION ON THE TRACK! Drivers caught passing the leader to "trip the loop" and lead a lap will receive a ONE LAP penalty. Bonus points accrued by leading a lap through this manner will be removed. Accidents happen, but you must notify a series official immediately. EXCEPTION: If the vehicles on pit road cross the start/finish line before the race leader, the lap led and the ensuing bonus points will be considered legal.
e. "ESCAPING" to the Pits - In order to add another measure of realism to the series, we have decided to add another policy to the series rules concerning hitting the "ESC" key during the race to return to the pits. Using the ESCAPE function, whether it be the "ESC" key or some other "circumventing" means to make a quick return to the pits during a race event will result in a penalty of ONE lap, assessed at the point of incident. Due to the fact that the sim may not necessarily score you a lap down after the infraction, here's the way the policy will work as far as getting back on the lead lap: If you have been assessed the one-lap penalty for escaping to the pits during an event, you must battle back to the front and pass the leader under green, AND a caution must come out while you are ahead of the leader. The caution cannot be FOR you, though. On the subsequent restart, you must intentionally fall back to the tail end of your current lap. At that point, you will get your penalty lap back. If you are stranded on the racetrack use the "Call Tow Truck" feature so you may be returned to pit road without issue.
f. Under ALL Caution conditions the field is expected to "stagger". Odd position (1,3,5,7,9) to the inside lane, even positions (2,4,6,8,10) to the outside lane. Lapped cars are expected to blend into the field (NOTE this means follow the car infront of you, or if multiple lapped cars are bunched together, staggering with the field). DO NOT BLOCK ANOTHER DRIVER FROM GETTING INTO THE PIT AREA, and DO NOT FORCE A DRIVER INTO THE PIT AREA. Be respectful of people pitting. FAILURE TO STAGGER CORRECTLY WILL RESULT IN A BLACK FLAG.
g. ASRS Officials reserve the right to cancel, postpone, shorten, or reschedule any event at any time, for any reason deemed necessary by ASRS Officials. ex. extremely high number of cautions (ASRS Officials discretion), or an extremely high number of retired cars due to an accident. IF THE EVENT IS TO BE CANCELLED, POSTPONED, or RESCHEDULED, it must be done BEFORE HALF WAY (51%) of the event. After 51% of the event is completed, the race may be shortened. In the event of an event stoppage BEFORE half-way NO points, wins or any winnings will be distributed.
h. ASRS Officials reserve the right to restart an event under extenuating circumstances BEFORE 10% of the event is completed. If an incident causes the event to be restarted, caution credits will carry over to the restarted event. (This procedure will be used only as the ASRS Officials discretion).
5.
Pitting
a.
Before pitting, drivers should indicate their intention
to those racing around them by utilizing their autochat. They
should then move to the lower groove for access to the pit
entry. KEEP IN MIND, displaying the autochat is not a
free ticket to the bottom of the track. You must still wait
until the racing traffic clears to move low.
b.
Drivers must utilize pit access and exit roads when they
are available (e.g. Kentucky, New Hampshire)
c.
All drivers are expected to maintain the mandatory pit
road speed at all tracks as dictated by the simulation software.
Drivers who do not observe the pit road speed will be penalized
by the simulation.
d.
Upon exiting the pits, drivers should announce their
return to the racing surface by using their autochat. Drivers
should also observe safe blending back into the race. The crew
chief will advise you to merge when you can, but it is YOUR
RESPONSIBILITY to watch your mirror and make sure that the
track is clear for you to blend back into the groove.
e.
REMEMBER,
under caution, lead lap cars will pit the first time by when pit
road is open. Cars one or more laps down MAY NOT PIT
until the next time by. Entering a pit inappropriately will
result in a penalty from the simulation.
f.
Practicing pit entry and exit in your private practice
sessions can pay big dividends in an actual race. Many races are
won or lost on pit road.
g. Drivers MUST enter the pits SINGLE FILE, and must remain SINGLE FILE until entering their pit stalls. Drivers MAY race OFF of pit road ONLY! THERE IS TO BE NO CONTACT WHILE ENTERING PIT ROAD!!!
h. Drivers may NOT block another driver's pit stall, this includes stopping/parking in a competitor's pit stall or blocking your competitor's pit stall entrance and/or exit. Doing so will result in a BLACK FLAG, routinely breaking this rule will result in suspension.
i. Once a driver is eliminated from competition, that driver MUST retire from the event immediately. This is a courtesy to your fellow competitors!
j. ALL AMERICAN SERIES drivers are REQUIRED to complete at least one pit stop in each event, they must take on a minimum of TWO tires. ALL pit road procedures will be in place. Failure to do so will result in a TWO LAP penalty issued following the race. The MANDATORY PIT STOP MUST COME AFTER LAP 25!
6.
When the Race is Complete
a.
When
the race is over, all drivers should drive onto pit road and
park their cars in their respective pit stalls. THERE SHOULD
BE NO “DEMOLITION DERBY” ACTIVITY AT THE CONCLUSION OF A
SERIES EVENT AS THIS CAN ADVERSELY EFFECT SCORING ON A DEDICATED
SERVER.
b.
The scoring summary as provided by NASCAR Racing 2003
Season will be binding and final with the exception of penalties
levied by ASRS
Officials for violation of Series specific rules. NO Actions
shall be taken to counteract penalties levied by the simulation,
even if they seem unfair, as ALL DRIVERS are subject to the same
rulings by the simulation software.
c. All drivers are required to attend the post race drivers meeting. The post race meeting will be 5-10 minutes in length directly following the race. Any driver failing to show at the post race meeting without being excused by series officials will forfeit all points earned in that event at the series director's discretion.
d.
All
drivers are required to save their race replay for a period of 72
hours (3 days) after the completion of each sanctioned
event within the series. Upon request by any the ASRS official,
a driver must immediately send the requested segment of their
own replay via e-mail to the requesting official. The replay
file will be subject to post-race tech inspection by series
officials. Any driver that has been requested by officials to
provide their replay that DOES NOT comply within 48 hours after
the request will be disqualified from the event and forfeit any
points received in said event, and furthermore will not be
allowed to return to series competition until the matter at hand
has been cleared up and the driver cleared to return to
competition in the series.
e. The ASRS reserves the right to obtain F5 screenshots to ensure everyone is on a level playing field. The F5 screenshot shows tire wear and a tire temperatures. The F5 screenshot must be sent to the series administrator within 15 minutes of the end of the race, and must be received no later than 12 hours following the event (in the event of a malfunction in the email process). Official times will be derived from the Series Administrator's email account. ANY ATTEMPT TO FORGE, FALSIFY, or MANIPULATE the F5 screenshot will result in a complete disqualification, and subsequent suspension/ permanent ejection from the ASRS. THE F5 SCREENSHOT MUST be take PRIOR to ANY celebratory activities (i.e. donuts, burnouts, victory laps, etc). It is the discretion for the ASRS Officials to determine when F5 screenshots will be taken and by which finishing positions. This will be announced in the race server at the end of the event.
f. To take an F5 screenshot, pull your car to the frontstretch, face the flag stand, grandstand or any distinguishing marker on the track and bring up the F5 screen, hit the "Print Screen" button, the game will freeze for a second. The file will be available to you in your NASCAR RACING 2003 Folder under the title, "NR2003ss001.tga". If multiple screenshots are taken, check them all. Send the TGA file to jim@americansimracing.com or the acting administrator for that event. FAILURE TO SUBMIT AN F5 SCREENSHOT WITHIN THE ALLOTTED TIME PERIOD WILL RESULT IN DISQUALIFICATION AND/OR SUSPENSION.
7.
Provisional Starts for Drivers Unable to Start an Event
a. Each ASRS driver on the active roster will be given TWO Cup Series, THREE Camping World Truck Series and TWO All American Series provisional starts for each season in any sanctioned division.
b.
In order to use your
provisional start(s), you must submit a request via e-mail to
the Series Administrator no later than one hour prior to the scheduled
starting time of the driver's meeting for that event, but no
sooner than 7 days prior to the event.
c. A "provisional start" entitles the driver to receive LAST PLACE points for an event. For example, if 10 drivers start a race and you have requested a provisional start and do not actually start the event, you will be credited with a DNS, along with 11th place points for the event. If three people have asked for provisional starts for this particular event, then each of the three will receive DNS and points in the order the provisionals were requested for the event.
8. Drivers Causing Cautions
a. Any competitor causing a caution to come out on the racing surface, whether intentionally or not, must use their Autochat to let everyone know "ALL ME". Any driver INVOLVED in a caution, whether their fault or not, must use Autochat to say "ME" to let everyone know who was involved.
b. SHORT TRACK SERIES ONLY: The competitor causing the caution flag (whoever claims "ALL ME") will be forced to take a MANDATORY drive through the pit lane when pit lane is opened for lapped cars and will be forced to drop to the rear of the field (by speeding on pit exit). Any driver failing to do so will be Disqualified at that point. In the event that nobody claims credit for the caution ALL cars involved in the initial incident will be forced to drop to the rear of the field (by speeding on pit exit). IT WILL BE AT THE DISCRETION OF THE ASRS OFFICIALS TO DISQUALIFY DRIVERS WHO CONSTANTLY FAIL TO ACKNOWLEDGE THEIR CAUSING AN ACCIDENT AND THE ASRS OFFICIALS WILL LEVY FURTHER PENALTIES IF NECESSARY. (Note: This rule only applies to the All American Series).
c. Any competitor failing to do so will be placed at the tail end of the field in final scoring. Communications logs will be kept by series officials.
d. Any driver causing a caution flag in the first 10 laps (or 10 miles on speedways), will be charged with DOUBLE caution credits.
e. Any driver causing their third caution must park their race car for the remainder of the event on pit road and retire from the event. You have 3 laps to pull into the pit road from the time you are charged with your 3rd caution. YOU WILL GET ONE WARNING FROM ASRS OFFICIALS, if you fail to park your race vehicle, you WILL BE EJECTED and subject to suspension.
f. ASRS Officials reserve the right to penalize any driver at any time, including for causing a caution flag. If a driver is deemed to have acted uncontrollably, the ASRS Officials MAY park that driver, regardless of the number of cautions caused (if any). It is strictly the discretion of the ASRS Officials to utilize this policy.
g. Drivers who cause an "excessive amount of cautions" over the course of a series of events may be placed on probation, suspended or receive a points penalty. It will be the sole discretion of the ASRS Officials to determine when an excessive amount of cautions has been reached and if a penalty will be levied.
9. B Main/Consolation Race/Last Chance Race:
a. Under certain circumstances a B-Main will be run. (Normally more cars, than available positions in feature)
b. The B main will start a maximum of 20 cars.
c. Lineups will be either qualified or random.
d. If more than 20 cars must run a last chance race, the ASRS may add a "C-Main".
e. The top 3 finishers will transfer to the "A-Main" plus 1 Promoter's Option. In the event no Promoter's option is exercised the next finisher will transfer to the next event.
f. Following the B-Main, All drivers are expected to make their way to the pit area immediately, with the exception of the race winner to do a shortened burnout, if time permits. THIS IS NOT THE TIME TO BE "HOTLAPPING".
10. Heat Races
a. Under certain circumstances a Heat Race will be run. (Normally special events to determine feature event starters)
b. Heat Races will be 10-25 laps, with a maximum of 20 cars.
**HEAT RACES WILL BE RUN ON AN AS NEEDED BASIS**
IV. Protests and Grievances; Rules Amendments
A.
Filing a Protest or Grievance with ASRS Officials
1.
Should a driver be involved with any incident with a
fellow driver where they feel circumstances are questionable,
the driver is eligible to file a protest with the the ASRS.
2.
The protest must be filed with the the ASRS Series
Director via email at jim@americansimracing.com
within 2
hours of the event in question. Any protest submitted after this
time deadline will not be considered for action
3.
Protests submitted must include ALL of the
following information:
a.
The driver’s name and car number filing the protest
b.
The driver’s name and car number whom the grievance is
being filed against
c.
The event name where the incident occurred
d.
The approximate lap where the incident occurred
e.
A brief synopsis of the incident from the plaintiff’s
perspective
f.
A replay of the incident that includes two laps before
and two laps after the incident
4.
IF
YOU DO NOT HAVE A REPLAY TO SUPPORT YOUR PROTEST,
your protest is instantaneously null and void. No
exceptions, no questions asked.
5.
Once a protest is filed, the defendant will be notified
via email and given two (2) days to respond and submit a replay
in his/her defense, along with a testimony of the event from
their perspective. If they cannot produce a replay, their
reference replay will, by default, be that replay saved by the
Race Director.
6.
Keep in mind, while reviewing the race footage, the
driver filing the protest may be levied penalties if they are
observed to be in violation of Series regulations. The moral of
this story is choose your battles carefully. Objectivity and
fairness will rule supreme.
7.
Drivers who choose to abuse the Protest policies by
filing protests over the wind directions every week will find
their complaints falling on a deaf ear once this trend is
observed. Let’s all be mature here and make sure we are
dealing with a true violation of Series policy before taking
action.
8.
ALL
RULINGS BY ASRS OFFICIALS WILL BE BINDING AND FINAL.
No debates or arguments will be entertained after the final
ruling on a protest.
1. The American Sim Racing Series has it's own independent review committee available to drivers and officials. If you feel you were assessed an unfair penalty you must provide a written protest and request for review by the Championship Committee within 48 hours of the posting of the penalty.
2. It is the sole discretion of the Championship Committee to review penalties. Just like using the protest form, please be reminded that additional penalties may be levied by the Championship Committee.
8.
ALL
RULINGS BY THE CHAMPIONSHIP COMMITTEE WILL BE BINDING AND FINAL.
No debates or arguments will be entertained after the final
ruling on a protest.
1.
ASRS Officials reserve the right to amend and/or edit
this official rules package as the need arises with the goal of
continuing to provide and promote the best online racing
environment possible.
2.
ASRS Officials also reserve the right to amend and/or
edit this official rules package for subsequent releases of
software in the NASCAR Racing Series by Papyrus Design
Group/Sierra Entertainment should that package be adopted as the
medium for competition by Series Officials/Owners.
DOUBLE POINTS may be
awarded for special events.
Drivers will be notified during the drivers meeting before the scheduled event is
held.
All American Series & Grassroots Racing Series : (Short Track points system)
RACE: 1) 100 2) 95 3) 90 4) 85 5) 80 6) 75 7) 70 8) 65 9) 60 10) 55 11) 50 12) 45 13) 40 14) 35 15) 30 16) 25 17) 20 18) 15 19) 10 20) 5 21) 0 22) 0 23) 0 24) 0
NO BONUS POINTS WILL BE AWARDED IN THE SUPER LATE MODEL SERIES, ALL AMERICAN SERIES OR GRASSROOTS RACING SERIES!!!
IN THE EVENT OF A CANCELLATION OF QUALIFYING, THE FIELD WILL BE SET BY THE TOP 15 IN POINTS, FORMER ASRS CHAMPIONS, CURRENT SEASON RACE WINNERS, LAST SEASON RACE WINNERS, AND THE NUMBER OF RACES STARTED UNTIL THE FIELD REACHES ITS MAXIMUM CAPACITY. (20 Cars). THE STARTING GRID WILL BE LINE UP RANDOMLY WITH THOSE DRIVERS.
Camping World Truck Series: (NASCAR points system with CHASE)
RACE: 1) 185 2) 170 3) 165 4) 160 5)155 6)150 7) 146 8) 142) 9) 138 10) 134 11) 130 12) 127 13) 124 14) 121 15) 118 16) 115 17) 112 18) 109 19) 106 20) 103 21) 100 22) 97 23) 94 24) 91 25) 88 26) 85 27)82 28) 79 29) 76 30) 73 31) 70 32) 67 33) 64 34) 61 35) 58 36) 55
IN THE EVENT OF A CANCELLATION OF QUALIFYING, THE FIELD WILL BE SET BY THE TOP 15 IN POINTS, FORMER ASRS CHAMPIONS, CURRENT SEASON RACE WINNERS, MOST RECENT SEASON RACE WINNERS, AND THE NUMBER OF RACES STARTED UNTIL THE FIELD REACHES ITS MAXIMUM CAPACITY. (24 TRUCKS). THE STARTING GRID WILL BE LINE UP RANDOMLY WITH THOSE DRIVERS.
Top 15 teams in OWNERS POINTS are locked in to the race provided they attempt to qualify for all previous races in the current season. Positions will determined by qualifying time with the fastest 8 teams not guaranteed a spot making the field and the final position going to a previous champion or the next fastest truck. The ASRS reserves the right to modify the number of starting positions at any time. An attempt is either taking time or requesting a provisional at least one hour before the event.
The first four (4) events of any season will utilize the previous season's OWNERS POINTS to determine the starting grid. The Top 15 in points from the previous season will be guaranteed a starting position in the field, provided they attempt to qualify for 80% or more of the events (20 of the 25 races). An attempt is either taking time or requesting a provisional at least one hour before the event.
Once Qualifying is completed, it will not be restarted under any circumstance. EXCEPTION: If there is a server glitch we will requalify.
BONUS: 5 Points for leading a lap in an event.
5 Points for leading the MOST laps in a race.
CHASE: After 15 races the top 10 and any driver within 300 points will have their point total reset. The points leader will have 5,050 points with a 5 point difference down through the "Chase contenders", Any drivers over 11 will have 5,000 points. The non-championship contenders will race for points and the "Non Chase Championship" but are not eligible for the Series Championship, and cannot surpass a "Chase contender".
DRIVERS FAILING TO ATTEMPT AN EVENT PRIOR TO THE START OF THE CHASE WILL LOSE 100 POINTS FROM THEIR CHASE STARTING POINTS FOR EACH EVENT THEY FAILED TO ATTEMPT PRIOR TO THE CHASE. REQUESTING PROVISIONAL POINTS CONSTITUTES AN ATTEMPT.
IN ORDER TO BE ELIGIBLE TO BE A "CHASE CONTENDER" A DRIVER MUST ATTEMPT TO COMPETE IN NO LESS THAN 80% OF THE RACES RUN TO DATE. REQUESTING PROVISIONAL POINTS CONSTITUTES AN ATTEMPT. (12 of 15 EVENTS PRIOR TO CHASE)
VIRTUAL MONEY SYSTEM WILL BE USED IN THIS SERIES. See Technical Bulletin for more information.
Cup Series: (NASCAR points system)
RACE: 1) 185 2) 170 3) 165 4) 160 5)155 6)150 7) 146 8) 142) 9) 138 10) 134 11) 130 12) 127 13) 124 14) 121 15) 118 16) 115 17) 112 18) 109 19) 106 20) 103 21) 100 22) 97 23) 94 24) 91 25) 88 26) 85 27)82 28) 79 29) 76 30) 73 31) 70 32) 67 33) 64 34) 61 35) 58 36) 55
IN THE EVENT OF A CANCELLATION OF QUALIFYING, THE FIELD WILL BE SET BY THE TOP 15 IN POINTS, FORMER ASRS CHAMPIONS, CURRENT SEASON RACE WINNERS, MOST RECENT SEASON RACE WINNERS, AND THE NUMBER OF RACES STARTED UNTIL THE FIELD REACHES ITS MAXIMUM CAPACITY. (24 CARS). THE STARTING GRID WILL BE LINE UP RANDOMLY WITH THOSE DRIVERS.
Top 15 teams in OWNERS POINTS are locked in to the race provided they attempt to qualify for all previous races in the current season. Positions will determined by qualifying time with the fastest 8 teams not guaranteed a spot making the field and the final position going to a previous champion or the next fastest truck. The ASRS reserves the right to modify the number of starting positions at any time. An attempt is either taking time or requesting a provisional at least one hour before the event.
The first two (2) events of any season will utilize the previous season's OWNERS POINTS to determine the starting grid. The Top 15 in points from the previous season will be guaranteed a starting position in the field, provided they attempt to qualify for 51% or more of the events. An attempt is either taking time or requesting a provisional at least one hour before the event.
Once Qualifying is completed, it will not be restarted under any circumstance. EXCEPTION: If there is a server glitch we will requalify.
BONUS: 5 Points for leading a lap in an event.
5 Points for leading the MOST laps in a race.
VIRTUAL MONEY SYSTEM WILL BE USED IN THIS SERIES. See Technical Bulletin for more information.
The Decisions of the ASRS Officials are FINAL AND BINDING.
**ASRS
officials reserve the right to reject or deny the entry of any
driver at anytime for any reason.
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